sticksaround: (promised my mom)
Casey Jones ([personal profile] sticksaround) wrote2020-11-24 11:10 pm

application | tushanshu

This app contains reference to physical and emotional abuse as well as alcoholism and quite a few unpleasant things like violence and death, and it's understandable that this subject matter could make people upset or uncomfortable. I'm sorry for any inconvenience. If you have a question about something character-related but don't want to risk it, feel free to fire a PM to this account!

Player Information:
Name: Dani
Age: 22
Contact: [plurk: comatoseroses]
Game Cast: N/A

Character Information:
Name: Casey Arnold Jones
Canon: Teenage Mutant Ninja Turtles (2011 IDW Comics)
Canon Point: issue #14, after agreeing to stay with the turtles.
Age: Unspecified. Somewhere around 19/20.
Reference: General Casey Jones article | IDW Casey | IDW Comics wiki article

Setting:
The IDW comics series takes place in New York City circa 2011. For the most part, it stays in line with that. As far as locations and street names and a lack of horrific future dystopia go, it's pretty much on point. Most of the day-to-day lifestyle is the same, and hot dog carts still reign supreme on street corners everywhere.

That's about where the similarities end.

Teenage Mutant Ninja Turtles is a world where a lot of impossible things just became completely feasible. The city seems pretty typical at a glance, but it's practically crawling with advanced technology, aliens, mutants, ninjas, mad scientists, spiritual mysticism, and some pretty big gang showdowns with surprising politics behind them. Okay. Time to do some detailing.

As aliens go, the biggest contributors to the plot are probably the Utrom race- or perhaps more accurately, the biggest contributor of the Utrom race is General Krang. Having survived war and the destruction of their home planet, Utrominon, their race went down the endangered route and then at some point mostly ended up in stasis, so Krang is essentially the only player from this side of things. He traveled to Earth with a plan to rebuild their civilization on its destroyed former inhabitants, pretty much. Robots were built. Technodromes (huge robot globes of terrifying destruction) were put under construction. But perhaps most importantly, Baxter Stockman (and Stock Gen Laboratories, a genetics research lab) were well-funded in order to come up with applications of a provided mutagen agent for Krang's soldiers. This led to 1) the hiring of intern April O'Neil and 2) quite a lot of animal testing.

Baxter Stockman, as one might have guessed, is a scientist specializing in genetic research. On payroll by Krang, his company started many extensive series of animal testing, including a drug that would increase intelligence in animals, tested on a rat. This rat, named Splinter by Miss O'Neil, was now able to remember his past life as Hamato Yoshi, a ninja warrior who left behind an ancient and powerful ninja clan, along with his wife (who was tragically murdered) and his four sons (who were tragically murdered alongside him years later, by Oroku Saki). He is also able to recognize the souls of his four sons in the four baby turtles that the lab also uses for testing.

That ninja clan, led by Oroku Saki (a power-hungry man with a dark heart) is the Foot clan, and it is an enormous player in the series. They're consistently present throughout nearly every major turn in the plot. Seeking more power, and seemingly having a history with the Utroms, Saki (who goes by the Shredder, having been resurrected by spiritually guiding his granddaughter and second-in-command, Karai) has some of his ninjas break into Stock Gen to steal the alien mutagen for their own nefarious purposes. April is nearly killed but Splinter manages to protect her from that fate. In all the chaos and madness, he ends up escaping into the sewer with his turtles, followed by a vicious cat named Old Hob. But not before they're all put into contact with the mutagen completely by accident, which leads to rapid mutation. Like seriously. Baby turtles instantly become teenage mutant turtles.

Old Hob manages to snatch up Raphael and runs off with him after losing an eye to Splinter in the fight that followed said snatching. Only Raphael kind of also mutates and takes off. Old Hob mutates later himself, though his mutagen was contaminated somehow, and joins forces with Stockman. He gets his own gang and dedicates his life to hunting down Splinter and the turtles. Meanwhile, Raph has no idea who he is or what's going on, and sort of lives on his own wandering the streets for a year or so. Splinter raises Michelangelo, Leonardo, and Donatello in the meantime, training them in the ninja arts and dedicated to finding Raphael one day. They fight with Hob's gang a lot.

Raphael's wandering is what leads him to meet Casey Jones, as it happens, so things are pretty serendipitous. He breaks down the front door and intervenes with Casey's drunken father. Casey offers to take him out fighting and also for food. Old Hob's gang traps the two of them, since that cat's really vengeance-minded, which leads to Leo, Mike and Don finding the whole shebang, which reunites the turtle family and gives them Casey as an ally.

Casey, on academic probation, seeks a tutor in April O'Neil, who shares her story about nearly being ninja'd in a laboratory. Putting two and two together leads to Casey introducing April to the guys. As another ally, she provides a family antique/secondhand shop to the turtles as a hideout when her former boss destroys their sewer home with powerful robots. It also later provides Casey with a place to stay to get away from his dad, once the turtles offer it to him. Seriously. There's a lot of serendipity going around here.

Basically, this universe is a weird amalgam of science fiction and fantasy in unexpected combinations. There are portals to other universes and proof of reincarnation. A person can mystically brainwash someone through dream-walking and hyper-intelligent robots can break into the sewers seeking to destroy mutants created by accidental mutagen exposure and a touch of alien science. The plot delves into death, fear, moral crises, and what it truly means to be "human" in a world crawling with well-hidden beings who are anything but. The average citizen is generally completely unaware of the existence of these things- though mutants and ninjas have recently started becoming more common knowledge (and not at all in a pleasant light: more of a continually committing crimes and murdering people light).

But when you build a series around four giant talking bipedal mutated turtles who have mastered ninja fighting, realism is the sort of thing you just need to leave behind.

Personality:
Raphael defines Casey fairly early on as "a good kid from a bad part of town", and this tends to hold true to form. Casey has no hesitation when it comes to being a good samaritan, more than willing to give someone a hand wherever he can offer it. In fact, it's something he does often, though his methods are occasionally questionably violent and illegal. On a first meeting (if you don't happen to be committing a crime at night in his vicinity), he'd likely make the impression of a relatively laid-back guy who loves to talk about sports. Fun to be around, tough to scare or intimidate, and generally a person of good humor. Of course, to many an evildoer on the streets of New York, he grants the first impression of an angry, unforgiving delinquent in a hockey mask, right before he (possibly accompanied by a big green friend) slams said hockey stick into some part of their body.

Different circumstances can make for such different meetings.

Casey Arnold Jones is friendly and definitely defaults to kindheartedness. He's smart-mouthed and competitive with his friends, with an air of confidence in his physical ability that would be near impossible to miss. He has a penchant for not thinking things through, for getting in over his head when he's least prepared, usually for someone else's sake, and when it comes to beating up criminals as a vigilante-by-night he's as quick to act as he is unforgiving, of course, to say nothing of the anger issues (and other emotional issues) that he's been wielding for the majority of his life, but at the core of his being, Casey Jones is just a good person. Bad things have happened to him in the past (and continue to happen to him in his present life), but he seems pretty okay to expect half-decent things out of most people regardless of that.

He bears the understanding that everyone is different, some more than others, and that you can't make a call on the entire human race one way or the other. In a world where many people spot a ninja turtle up close and personal only to scream, faint, run, or attack, Casey essentially shrugs it off and offers to buy Raphael a hot dog. Because he kind of noticed that the weird-looking green guy burst in to save his butt, and because (as he says himself) compared to his dad, someone who looks like that is practically a teddy bear to him anyway. When he happens to see a guy shoving down an old lady and making off with her purse, though, the well just runs dry.

He regularly seems to subscribe to the philosophy that everyone deserves a chance to prove themselves, but he's not really huge on second chances, either, and is inclined to distrust people he's met in bad circumstances (or who have betrayed his trust before). Listen to his chosen family? Sure thing, no questions asked. Trust some guy who tried to kill him who suddenly says he's on the up and up? Nah. He'll pass.

When he makes a friend or chooses to consider someone his family, there's no end to what he's willing to do for them. Even when he's hospitalized and recovering from a grave injury, when he figures out that the guys are running into some major trouble that's likely to involve his dad being back in the gang business, he gets dressed and leaves the hospital to help them, at risk to his own health and recovery. After working to bring his grades up enough to get off of academic probation, he skips his first hockey game in months to go out looking for the turtles when they're late getting home. Casey's the kind of guy who would take a bullet for his loved ones without a second thought. And as much as it's noble or heroic to operate that way, it can also be dangerous to him.

Because for all the value he places on his friends and chosen family, Casey doesn't bother placing too much value on his own life and well-being in comparison. He doesn't have much value set aside for himself at all even outside of dangerous situations, really. When it comes to his personal safety, he gets reckless and a little too daring, especially if putting his life on the line will help keep a loved one safe. In one issue, he drops April off at home, tells her he'll talk to her after school the next day, and promptly finishes off with an "if I live that long" once she's out of earshot, immediately preparing to rush off on a life-threatening mission with the guys. He has trouble getting his grades up and figures that he's just kinda stupid, then deliberately forgets pencils and paper when he meets up with his tutor, not wanting to embarrass himself.

His father has been putting him down and beating him up for years, and even though he's pretty far past respecting the guy by now, it seems like some of it sinks in regardless. When he says he's headed out to ask someone about a job, his dad immediately shoots the idea down. Casey ignores him initially, but once he gets to where he was heading, we see that he's started thinking along the same line himself. When he stumbles to the turtles' hideout after playing punching bag for an evening, after he's gotten his head back he's just embarrassed and guilty about dumping his issues on everybody. Casey's used to being more of a loner than anything, having to look out for himself with nobody else to do it since his mom fell ill, and as such he has a pretty big problem with not letting people in on his problems. It's something that he's been working on, but he's overall more inclined to punch a criminal, start up some snappy banter, or talk about someone else's problems/feelings than he is to delve into his own. When someone witnesses proof of it for themselves, though (like when Raph catches his dad red-handed hitting him, or when he turns up at the hideout as a regular mess), he tends to be pretty willing to talk the subject through, even if he also tries to be really casual about it at the same time.

Casey's father is... a huge part of his life, much as he wishes otherwise, and definitely merits a mention. One of his mother's last wishes was for Casey to take care of his dad: to let him feel strong even though he wasn't as strong as Casey emotionally. And Casey's spent the past couple of years since her death doing exactly that. Through thick and thin, through his dad drinking himself half to death and smacking him around, even to the point of warding off debt collectors with vigilante violence, Casey's remembered what he promised his mother and he's kept that promise. He hasn't once raised a hand to his dad to defend himself, no matter how angry or even frightened he's been. He never runs away from home or sets up a dorm room at school because of that promise- it takes Raph and Splinter grabbing his stuff and expressly telling him he's welcome to stay in their home as long as necessary for him to get out of that situation.

Casey Jones holds his promises in high esteem and refuses to go back on them. He may not subscribe to the same codes of honor that his ninja pals do, but he has a strict moral code of his own and he sticks to it. He's stubborn as all hell when he has a mind to be, and he's exactly the kind of guy who regularly has a mind to be.

Overall, Casey is a good kid with a wealth of inner strength. He'd go to any lengths for the people he cares about, and is willing to do whatever he has to do to help them out or to keep them safe. He doesn't place much value or belief in his own worth or intelligence, but he has nothing but confidence in his physical/athletic abilities. Thanks to the turns his life has taken, he's long since gotten used to the weird and seemingly-impossible popping up in his life, and he's pretty difficult to intimidate.

Casey will go without talking about his problems even to the point where his own health is at risk, and has a pretty terrible track record with thinking things through all the way before jumping in. Casey has a lot of fire in him, and a very strong sense of justice: so strong that he takes to wearing a hockey mask and running around New York beating up criminals. It helps that the vigilante business gives him an outlet for his issues with his dad, too. When it comes to fighting, Casey is as fast, blunt, and harsh as he can be. When he's in the mask or facing down a bad guy, he's ten times more smart-assed and ten times less forgiving. Boy's got some serious issues. Then again, so does everybody in the series.

Appearance: This post and this image provide some pretty good references for Casey's appearance. And his journal icons are also pretty useful!

In a brief summary: light skin, black hair, a really 90s looking haircut (cut short except for his long floppy side bangs), and a guy of average height with an athletic build leaning on muscular. Typically spotted in jeans and a t-shirt, occasionally with an additional goalie mask and sports equipment weapon. On arrival, his face is also going to be pretty banged up.

Abilities:
Supernaturally speaking, Casey doesn't have any abilities whatsoever. Neither hide nor hair of mystical prowess or radioactive spider bites reside within his DNA.

What he does possess, however, is strength, endurance, and fighting experience. Between being a hockey player skilled enough to get a full ride scholarship (and hockey's all kinds of fast-paced madness) and roaming the streets at night to fight criminals (to say nothing of his added experience since getting involved in ninja fights all over the place), Casey's developed fighting skills that are nothing to sniff at. He's used to having to hold his own in environments where any number of crazy, quick-moving things are happening around him, used to fighting more than one person at a time (to varying levels of success, depending on how skilled the other people are), and is pretty used to working as part of a team unit by his canonpoint. It would be lying to say he's infallible or the best fighter in the series, but Casey is still skilled and doesn't get hung up on doubting himself when it comes to fighting. He can take a beating and keep on moving, provided he's still conscious, isn't tied up, and hasn't had any bones broken, too. Pretty much all the basic human limits apply to him, so he can be injured or killed, starve, dehydrate, get sick, all that good stuff.

Suitability: I don't foresee any problems with Casey adapting to an environment where darker things happen, and I don't think that he's an inappropriate character to place into this kind of a setting. The IDW comics don't really pull any punches when it comes to unpleasant material. War is discussed numerous times, as well as the moral dilemma of walking a righteous path vs. killing a great enemy who will never stop pursuing your family otherwise. The series shows death, murder, violence, crime, brainwashing, abuse (suffered by Casey himself in quite a few cases), terminal illness, dark thoughts of revenge, mutations, battlefields, serious injuries, alcoholism, and numerous other things along those lines.

Casey's pretty used to dealing with sudden painful or dark turns in life, and he's used to being caught up in things that technically aren't his business, except for how he's just gonna turn around and make them his business because his family's involved. He's used to encountering hostile enemies and part of his lifestyle involves seeking them out. While he's never been on any official sort of militarized mission setup, he's used to working with a team to achieve a singular goal (breaking and entering to rescue hostages and that sort of thing). He's even sort of used to giant turtles. Honestly, the single most off-putting aspects of arrival in the game for him are likely to be the fact that he's suddenly not in New York and the fact that time apparently just stops back home while he's here. He might be inclined to bristle at authority if it comes to being assigned to missions, but he'd also be willing to do whatever it takes to get him home fastest if it were established that that were the case. A fair few things would be up in the air until future events rolled around, but generally speaking, a darker and more militarized theme wouldn't completely throw this character for a loop.

Inventory:
¬ the clothes on his back
¬ 1 necklace: a golden hockey stick charm, on a beaded metal chain.

Suite: ME-3A (Metal Sector)